![]() The AnimationEvent object has member variables that allow a float, string, integer and object reference to be passed into the function all at once, along with other information about the Event that triggered the function call. I've set each keyboard button to transform the front facing sprite to the proper. I have seperate sprites for left, right, up, and down, each with their own animations. The parameter can be a float, string, int, or object reference, or an AnimationEvent object. Okay so I'll keep this as basic as possible, but I'm trying to animate my player character so that the animation only plays while the character is moving. The function called by an Animation Event also has the option to take one parameter. A rig is an object with individual sections connected by joints. In this video Ill walk you through a blank project to having a fully animated. Perfect for beginners or those upgrading to GMS 2. ![]() These functions can be in any script attached to the GameObject. The Animation Editor plugin allows you to design and publish custom animations on rigs. Learn to import and animate sprites in GameMaker Studio 2. ![]() ![]() Use Animation Events to call functions at specific points in the timeline. ![]()
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